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 *DEF tut by LodPwn

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*DEF tut by LodPwn Empty
PostSubject: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeSun Dec 23, 2007 9:55 pm

Credits to Mr.A for showing me a few things.

What will you learn?
-How to put scopes on your guns
-How to put no recoils on your guns
-Fast reload
-Misc (Shootwhilejumping,shootunderwater,etc)

What will you need?
-DeSCR
-PFF Utility

Lets get started.

Open your PFF utility, click on file, now click on Open file go into your BHD folder and ope nthe file "Localres.pff".
Once it has loaded, you can look and find your Ammo.def and Weapon.def files

Find them and Extrack them to your desktop(or where ever) Now open your DeSCR program and click on Decrypt, find your weapon.def file and your ammo.def file and Decrypt them.

Now that both of your files are Decrypt lets begin.

Lets work on the Car15 Gun.
To make your car15 have no recoil Open your ammo.def file search for


Code:
ammo AMMO_CAR15_556MM
once you found it you will see this part


Code:
ammo AMMO_CAR15_556MM
   bullet_mass 1
   max_age 1.5   
   arm_age 0
   velocity 990
   error 0
   drag  1
   recoil 5 //*****
   scar_type 1
   frndlyTrcrID 4405
   foeTrcrID   4406
   impact_damage 51
    flag muzzle1 
    ai_launch      GS_CAR15AI    
   Mf_Light 100
   kztype rounds_kz_C4 
   kz_damage 0
   kz_minradius 2.5
   kz_maxradius 2.5

In the **** (Recoil 5) change the 5 to a 0 and click File and save it. this will give your no recoil.

Next will put some Misc and a scope on your gun?

Lets begin.
*Note* Here are some flags you can use (misc)


Code:
flags possible flags(case insensitive):
Scoped               // the weapon supports a scoped view
Underwater               // works underwater
AutoLob             // tells the computer to compute the lob angle based on target point
NoClipsNoDraw        // if no more clips, dont draw 1st person
Burst             // fires in burst mode (always three)
NotDropable               // weapon cannot be dropped
Emplaced             // this is an emplaced weapon
Auto             // weapon is fully automatic fire
norangecheck          // the range check for anti cheat is ignored
Sighted             // the weapon supports a sighted view
Primary             // this weapon is considered a primary weapon class
Secondary             // this weapon is considered a secondary weapon class
Sniper             // this weapon is considered a sniper weapon...get extra score if you use it successfully
OkWhileJumping          // this weapon may be fired while jumping


Open your weapon.def file Search for


Code:
WPN_CAR15AUTONow under that it will give you this.



Code:
weapon "WPN_CAR15AUTO"
   category 3
   rank    0
   statid 300

   charfilter cqb
   charfilter medic
   charfilter gunner

   loadout_selectable   1   
   loadout_subclasses   1   

   loadout_menu_icon   car15.tga
   loadout_menu_textid   WEAP_SHORT_CAR15
   loadout_menu_ttdesc WEAP_DESC_CAR15
   weapon_class   primary

   round_type      "AMMO_CAR15_556MM"
   clipsize      30
   startrounds      300
   error_hip   0   
   error_up     0 
   targetpitchmax  22            
   targetpitchmin  50            
   targetyawrange  120            
   ammoclass      CLASS_556MM   1
   clipslot      1
   launchuserpoint bullet
                    flags auto //*****
   flags Sighted   run_anim   1      


   sights  car15aim.tga  112  0 889 768 blend
   sights  car15gls.tga  112  0 896 774 multiplyat
   sights  reddot1.tga    496  368 527 399 add      scale

In the ***** This is where you would put your flags at!.

So lets say you want flags shootunderwater in there, Would look like this
flags auto
flags Sighted
flags Underwater
This will make your Car15Auto shoot underwater.

Want to put a scope on your Car15? see below to find out how!
Put this under flags underwater


Code:
flags Sniper
   flags Scoped
   scope_max_zero 12 100 200
   scope_max_mag   42
This should give you your scope on your gun.
Ok Wanna make your gun so it only takes less then 1 sec to reload?
Scroll down a little bit till you see this.



Code:
action "recoil"
      delayend         2
      anim            anim_wpn_recoil
      function         wpn_std_recoil
      particle         Effect_CAR15Cas
      particleuserpoint   bcasing
   end

   action "reload"
      delaystart         100
      delayend         auto
      soundset         GF_HKG3A_RL
      anim            anim_wpn_reload
      function         wpn_std_reload
   end

You want to make it to look like this.


Code:
action "recoil"
   //   delayend         2
   //   anim            anim_wpn_recoil
   //   function         wpn_std_recoil
      particle         Effect_CAR15Cas
      particleuserpoint   bcasing
   end

   action "reload"
   //   delaystart         100
   //   delayend         auto
   //   soundset         GF_HKG3A_RL
   //   anim            anim_wpn_reload
      function         wpn_std_reload
   end

Put the "//" in the right place shown above and now your gun will reload Faster then ever!

Now that your finish. Open your Descr again click on Encrypt file both of your files and Encrypt them.
Now take those 2 Encrypt files and place them in your bhd folder, but for these to work with the game, make a dfbhd.exe shortcut to your desktop right click on it goto properties and in the Target area type /d at the end like this
"C:\Program Files\NovaLogic\Delta Force Black Hawk Down\dfbhd.exe" /d (make sure there in a space between the address and the /d
Now open yor game and play!

****Download PFF and Descr in the sticky post at delta-h.net****
****Credits Mr.A for showing me how to code fast reload****
****Credits Massacre for showing me the /d part****

There is more stuff you can do, but maybe ill make another Tut someother day. but for now learn this
By the way, this is for people that are trying to learn how to Code in your Def files.
Enjoy.

-Lodpwn.
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Jtwizzle
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Posts : 163
Join date : 2007-12-21

*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeSat Jan 05, 2008 9:23 am

Hopefully this will be useful to many people. Very Happy
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-TM-
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeSat Jan 05, 2008 10:12 am

Defs aren't as fun as hacking, but nice job anyway.
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Jtwizzle
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeFri Jan 18, 2008 11:21 pm

-TM- wrote:
Defs aren't as fun as hacking, but nice job anyway.

Not sure about that, .defs are quite fun to mess around with Smile. But yeah
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeSat Jan 19, 2008 4:02 am

They are fun to mess with, I just seem to like HaXiN' better...
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Jtwizzle
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeTue Jan 22, 2008 9:11 am

-TM- wrote:
They are fun to mess with, I just seem to like HaXiN' better...

I hear ya Smile
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Posts : 92
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeTue Jan 22, 2008 1:50 pm

i figured out a way to write .def edits to memory, and it actually works when used that way... i'll need a few testers =\
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitimeTue Jan 22, 2008 3:47 pm

bounce flower
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*DEF tut by LodPwn Empty
PostSubject: Re: *DEF tut by LodPwn   *DEF tut by LodPwn Icon_minitime

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