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 [Release] Poke_Module_v2

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Join date : 2007-12-19
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Location : NY

[Release] Poke_Module_v2 Empty
PostSubject: [Release] Poke_Module_v2   [Release] Poke_Module_v2 Icon_minitimeTue Feb 05, 2008 7:57 am

this is a tool i made the other day because i was sick of putting "call writebytestring" in the code.

How to use :

instead of the old conventional habit of doing this for wallhack :
Code:
call writebytestring(&H....., ".")

we can now do this :
Code:
WallHack(True/False)

this is to be used with Mr. A's 6 module.

also instead of doing this :

Code:
currentprocess = "Delta Force Black Hawk Down, 1.5.0.5"

we can just do this in the form_load :

Code:
BHD

Poke_Module_v2 Download (Click)
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Jtwizzle
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Join date : 2007-12-21

[Release] Poke_Module_v2 Empty
PostSubject: Re: [Release] Poke_Module_v2   [Release] Poke_Module_v2 Icon_minitimeTue Feb 05, 2008 8:24 am

Good Job! Wink
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